View all by Gurpreet Singh Matharoo
Creator
Follow Gurpreet Singh Matharoo
Follow
Following Gurpreet Singh Matharoo
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
AttachPoint | Animate 2D Points
←
Return to AttachPoint | Animate 2D Points
Devlog
AttachPoint 1.4.1 - Max Frame Size Increased to 1024
September 06, 2022
by
Gurpreet Singh Matharoo
AttachPoint 1.4.1 has been released. This contains two fixes: The maximum number of frames in one animation has been increased from 128 to 1024. The maximum number of simultaneous sprites you can load...
Continue reading
AttachPoint 1.4: Major Feature Updates
July 29, 2020
by
Gurpreet Singh Matharoo
1
Hey guys! AttachPoint 1.4 is here, with some new features and improvements. Using AttachPoint , you can place "attach points" on the frames of your sprites. You can then export the coordinates as cod...
Continue reading
Devlog #Animation: Major updates coming to AttachPoint
July 20, 2020
by
Gurpreet Singh Matharoo
1
#attach, #point, #gamemaker, #devlog
Hi there! Some new updates are coming to AttachPoint next week, so I thought I'd share some info here as I code those new features. Animation Preview The big one is Animation Preview . You'll be able...
Continue reading
AttachPoint 1.3.7: Origin Menu
April 09, 2020
by
Gurpreet Singh Matharoo
Hey! AttachPoint 1.3.7 comes with a new "origin" menu. While previously you could only select between a "Top-Left" origin and a "Middle-Center" one, you can now select between these 9 options: This fe...
Continue reading
1.3.5: AttachPoint QoL Updates
January 11, 2020
by
Gurpreet Singh Matharoo
1
Hey there! Attachpoint 1.3.5 brings some Quality-of-Life updates to the program. So let's see what we have here! The X/Y position of the attach point can now be seen at the bottom-left of each frame Z...
Continue reading
AttachPoint Update: GMS1 Support and 16-Frame Bugfix
October 13, 2019
by
Gurpreet Singh Matharoo
Hey there! Attachpoint 1.2 is out, with mainly two updates: Legacy Support, so you can now export code that works in GMS 1. Fixed the 16-frame bug, where you couldn't import sprites having more than 1...
Continue reading